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I found these events frustratingly difficult as the modified drifting mechanics made the driving feel far too slippery and difficult to control.Īs you complete events, you’ll be rewarded with car parts that can be used to upgrade your vehicles. On the flip side of this, you’ll often be competing in Mac’s drifting events where the drifting mechanics have been modified to make it easier to slip into and out of a ‘drifting’ state. Calculated use of this boost meter is also critical for success on Jess’s getaway missions where the aim is to reach your destination by wrecking a bunch of pursuing cop cars, which is also quite fun. You’ve got a boost meter that fills over time and can be used at any point for a quick hit of acceleration, which when combined with the loose drifting mechanics, means you’ll be constantly rising and falling in the position ladder throughout a race. The driving mechanics lean more toward the ‘arcade’ side of the racing game spectrum rather than the simulation side, and for the most part feel pretty good. #NEED FOR SPEED 2015 CARS UGRADED STATS MAC#You’ll also frequently swap between each of the main characters, all of which have a unique driving specialty (Tyler is the racer, Mac is the drifter and Jess is the getaway driver), depending on the type of racing event you enrol in. ![]() Payback retains the open-world design from many previous Need for Speed titles and as the story progresses, you’ll be driving around EA’s version of west coast United States to compete in various racing events in order to acquire cash, cars and cred. Thankfully, the gameplay is fun enough that you can ignore the story almost completely. It’s a head-scratchingly dumb story that makes very little sense, but ultimately it passably services as a framework for the gameplay. You then become indebted to this investor and must compete in a number of racing challenges in order to be invited to a Cannonball Run-esque racing challenge where you plan to take your revenge on The House by beating them, thus causing them to lose all their street cred. To summarise the next hour of nonsensical cutscenes and phone conversations, your plan to steal an expensive car from a wealthy investor is foiled by the local crime syndicate, known as ‘The House’. It’s in this opening scene that you’ll begin to learn that the main character Tyler, is a boring, lifeless, Paul Walker rip-off, whereas the other two characters have far more interesting characterisations and backgrounds.Įventually you arrive at Fortune City (a blatant Las Vegas analogue) to begin the race. The game begins with the scene depicted on the front of the box where we get introduced to our main characters Tyler Morgan, Mac and Jess racing through the desert exchanging snide banter on their way to a street race that the group has rigged. #NEED FOR SPEED 2015 CARS UGRADED STATS SERIES#Unfortunately, Payback has also set the bar for possibly the most ludicrously stupid narrative the series has seen so far – and not in a good way. Claiming to have learned from their mistakes, this year’s release also underwent a two-year development cycle – but unfortunately, Need for Speed: Payback isn’t the podium finish we were hoping for.įor those unfamiliar with the Need For Speed franchise, the series has changed its focus numerous times over its 23 year lifespan, but the one thing that almost every game has in common is an emphasis on a dramatic, single-player story mode revolving around racing, and that remains true for Need For Speed: Payback. In an attempt to course-correct the Need for Speed reputation, EA broke its annual game release cycle to spend an extra year on 2015’s reboot (simply titled Need for Speed), to disappointing results. With over 20 games spanning back to 1994, the franchise has endured a rollercoaster of quality over the years and it’s no secret that the series has been on a decline since it’s mid 00’s peak. Need for Speed is one of gaming’s most well-known and illustrious franchises. ![]()
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